Master the art of character sympathy—why readers root for antiheroes, forgive terrible deeds, and abandon “good” characters. Learn the redeemability formula that keeps readers invested.
The Paradox That Confuses Every Writer
Why do readers love:
- Hannibal Lecter (serial killer, cannibal)
- Amy Dunne from Gone Girl (murderer, psychopath)
- Joe Goldberg from You (stalker, killer, obsessive)
- Villanelle from Killing Eve (assassin, narcissist)
- Walter White from Breaking Bad (drug lord, murderer)
But hate:
- The perfectly nice, law-abiding character who helps old ladies cross the street
- The morally upright protagonist who makes all the “right” choices
- The victim character who suffers but does nothing wrong
What’s happening here?
Reader sympathy has nothing to do with moral goodness. It has everything to do with redeemability—a complex equation of charisma, motivation, and the invisible line characters cross when they lose readers forever.
Understanding this equation is the difference between:
- Protagonists readers champion vs. protagonists they abandon
- Antiheroes who captivate vs. villains who repel
- Flawed characters we forgive vs. flawed characters we reject
This guide breaks down the sympathy equation, reveals why it’s so counterintuitive, and shows you exactly how to keep readers invested in characters who do terrible things—while avoiding the fatal mistakes that make readers slam books shut.
Understanding the Redeemability Equation
The Core Principle
Redeemability = Character’s inherent likability – (Moral transgressions × Lack of justification)
In simpler terms:
If a character possesses enough admirable qualities (charisma, brilliance, humor, courage, vulnerability), readers will forgive significant moral transgressions—as long as those transgressions feel motivated or understandable.
The balance:
High charisma + justified bad actions = Readers still sympathize High charisma + unjustified bad actions = Readers start to waver Low charisma + any bad actions = Readers abandon immediately Low charisma + good actions = Readers still don’t care
Why This Seems Backwards
Logically, we’d expect:
Good person who does good things = Sympathetic Bad person who does bad things = Unsympathetic
But fiction doesn’t work that way because:
Readers don’t care about moral perfection. They care about:
- Characters who fascinate them
- Characters whose psychology they understand
- Characters who possess qualities they admire (even if they also possess qualities they deplore)
- Characters who feel real and complex
A morally perfect character who’s boring loses to a murderous character who’s fascinating. Every single time.
The Redeemability Meter
Imagine a meter running from -100 to +100:
+100: Saint-level charisma, justified in everything +50: Likable, understandable, sympathetic 0: Neutral—could go either way -50: Losing reader sympathy -100: Reader officially done with this character
Every choice character makes either:
- Adds points (displays admirable quality)
- Subtracts points (does something reprehensible)
The goal: Keep the meter above 0 throughout the novel (unless you’re deliberately writing character’s descent).
The Elements That Create Sympathy
Quality 1: Charisma (The Magnetic Pull)
Definition: The quality that makes us want to spend time with character, regardless of their actions
Manifests as:
- Wit/humor: Character makes us laugh
- Intelligence: Character is brilliant in some way
- Confidence: Character moves through world with certainty
- Charm: Character knows how to work people/situations
- Uniqueness: Character is distinctive, memorable
Example: Hannibal Lecter (The Silence of the Lambs)
Terrible actions: Serial murder, cannibalism Charisma factors:
- Brilliant intellect (helps Clarice solve cases)
- Dark humor and wit
- Refined cultural knowledge
- Fascinating psychology
- Helps protagonist despite own evil
Result: We’re horrified but captivated. The charisma outweighs the horror.
Contemporary example: Joe Goldberg (You)
Terrible actions: Stalking, murder, manipulation Charisma factors:
- Literary references and intelligence
- Dark humor in his narration
- Vulnerability about his past
- Genuine (twisted) belief he’s doing right thing
- Self-awareness about his problems (sometimes)
Result: We know he’s monstrous, but we keep reading from his perspective.
Quality 2: Competence (The Admiration Factor)
Definition: Being exceptionally good at something—anything
Why it creates sympathy:
We admire skill and capability. A character who excels in their domain earns respect, even if that domain is morally questionable.
Examples:
- Master thief who plans flawlessly
- Brilliant detective solving impossible cases
- Skilled assassin executing perfect kills
- Genius hacker breaking unbreakable systems
Contemporary example: Villanelle (Killing Eve)
Terrible actions: Assassinations, psychopathic behavior Competence factors:
- Incredibly skilled killer
- Master of disguise
- Brilliant at reading people
- Creative in her methods
Result: We admire her skills even as we’re horrified by their application.
Quality 3: Vulnerability (The Connection Point)
Definition: Moments of genuine emotion, weakness, or pain that make character feel human
Why it creates sympathy:
Vulnerability creates emotional connection. When we see character hurt, scared, or struggling, we feel for them—even if we disagree with their choices.
Vulnerability types:
- Emotional wounds: Past trauma affecting present
- Fears: Things that genuinely scare character
- Insecurities: Self-doubt despite competence
- Genuine love: Person/thing character truly cares about
- Moments of weakness: Times when facade drops
Contemporary example: Amy Dunne (Gone Girl)
Terrible actions: Elaborate revenge scheme, murder, sociopathy Vulnerability factors:
- Pressure of being “Amazing Amy”
- Genuine hurt when Nick stops trying
- Vulnerable moments in diary (even if fabricated)
- Desire to be truly seen and loved
Result: We understand her, even when we’re appalled by her.
Quality 4: Motivation (The Justification)
Definition: Clear, understandable reasons for character’s actions
The principle:
Any action becomes more forgivable when we understand the “why” behind it—even if we wouldn’t make that choice ourselves.
Motivation hierarchy (most to least sympathetic):
Tier 1: Protecting loved ones
- Will do anything to save family
- Sympathetic even if actions are terrible
Tier 2: Survival
- Had no choice, it was them or me
- Highly sympathetic
Tier 3: Justice/revenge for genuine wrong
- Someone hurt them/loved one badly
- Sympathetic if proportional
Tier 4: Misguided good intentions
- Trying to help but methods wrong
- Moderately sympathetic
Tier 5: Self-interest with complications
- Want something for themselves but life/circumstances are hard
- Somewhat sympathetic depending on execution
Tier 6: Pure self-interest
- Want something because they want it
- Minimal sympathy unless charisma is extreme
Tier 7: Cruelty for pleasure
- Enjoy causing pain
- Unsympathetic unless other factors enormous
Example: Walter White (Breaking Bad)
Initial motivation: Provide for family before cancer kills him (Tier 1) Later motivation: Ego and power (Tier 6) Result: Sympathy declined as motivation shifted from “for family” to “for me”
Quality 5: Self-Awareness (The Complexity Factor)
Definition: Character understands their own flaws, mistakes, or moral failings
Why it creates sympathy:
Self-awareness suggests capacity for growth and adds complexity. A character who knows they’re flawed feels more human than one who thinks they’re perfect.
Levels:
- Full awareness: Knows exactly what they are, embraces or struggles with it
- Partial awareness: Recognizes some flaws, blind to others
- Zero awareness: Completely deluded about their own nature
Example: The Kite Runner
Amir’s terrible action: Betraying Hassan, witnessing rape without intervening Self-awareness factor:
- Knows immediately he’s done something unforgivable
- Carries guilt for decades
- Understands his cowardice
- Actively seeks redemption
Result: His awareness and guilt create sympathy despite the terrible betrayal.
Contemporary Examples: The Sympathy Spectrum
Maximum Sympathy: Where the Crawdads Sing
Kya’s situation:
- Abandoned by family
- Ostracized by community
- Survives alone from childhood
- Faces constant prejudice
Sympathetic factors:
- Vulnerability: Deeply wounded by abandonment
- Competence: Brilliant naturalist, self-sufficient
- Motivation: Everything she does is survival
- Injustice: Society treats her cruelly despite innocence
Terrible action: [SPOILER] Kills Chase Maintained sympathy because: Self-defense interpretation, justice for attempted rape, lifetime of abuse
High Sympathy Despite Flaws: Eleanor Oliphant Is Completely Fine
Eleanor’s problems:
- Socially inappropriate behavior
- Judgmental of others
- Alcoholism
- Difficult personality
Sympathetic factors:
- Vulnerability: Severe childhood trauma
- Self-awareness: Recognizes she’s struggling
- Motivation: Wants connection, doesn’t know how
- Growth: Actively working to improve
- Humor: Dark but genuine wit
Result: We root for her despite her flaws because we understand why she is the way she is.
Complicated Sympathy: Gone Girl
Amy Dunne’s calculation:
+ Factors:
- Brilliant intellect (charisma)
- Society’s genuine unfairness to women (motivation)
- Nick’s actual infidelity and laziness (justification)
- Vulnerability (pressure of being “Amazing Amy”)
– Factors:
- Elaborate sociopathy
- Murdering innocent person
- No remorse
- Enjoying manipulation
Result: Readers split—some find her horrifying, others darkly relatable. Flynn keeps meter hovering near zero by balancing factors.
Lost Sympathy: A Little Life
Caleb (Jude’s abuser):
- No charisma shown
- Pure cruelty
- No justification offered
- No vulnerability or complexity
- Zero self-awareness
Result: Completely unsympathetic—which is intentional. Yanagihara wants readers to fully condemn him.
Maintained Sympathy Through Descent: Breaking Bad
Walter White’s arc:
Season 1: Maximum sympathy
- Dying of cancer (vulnerability)
- Providing for family (motivation)
- Brilliant chemist (competence)
Season 5: Minimal sympathy
- Ego-driven (motivation degraded)
- Kills innocents
- Ruins family he claimed to protect
- Still brilliant, but…
How show maintained investment:
- We’d invested so much already (sunk cost)
- Still possessed competence/intelligence
- Show acknowledged his descent
- Ending promised reckoning
The Fatal Mistakes That Lose Readers
Mistake 1: The Unjustified Kick-the-Dog Moment
The problem: Character does something cruel without sufficient motivation
The “kick the dog” trope:
Character needlessly hurts something innocent (dog, child, vulnerable person) for no good reason.
Why it destroys sympathy:
Cruelty to the innocent, especially when unmotivated, signals irredeemable evil. Readers conclude: “This person is just bad.”
Examples that lose readers:
Bad: Character tortures animal for fun Character mocks disabled person for laughs Character hurts child because they’re annoyed
Why it fails: No justification = reader done
How to write difficult character without losing readers:
Instead: Show character’s cruelty as:
- Response to trauma (hurt people hurt people)
- Misdirected anger at real target
- Desperate attempt to feel control
- Something they immediately regret
- Behavior they’re actively trying to change
Cruelty with context ≠ endorsement, but maintains complexity
Mistake 2: The Whiny Victim
The problem: Character suffers constantly but takes no action
Why readers abandon them:
Passivity + complaint without action = annoying
Example pattern:
Character: “Poor me, terrible things keep happening!” Reader: “So… do something about it?” Character: “I can’t! I’m too [weak/scared/damaged]!” Reader: “Then stop complaining.” Character: [More complaining] Reader: [Closes book]
The fix:
Suffering creates sympathy ONLY if character:
- Takes action despite the suffering
- Tries and fails (but keeps trying)
- Has genuine obstacles preventing action
- Grows through the suffering
Example done right: Room
Jack and Ma suffer terribly, but:
- Ma actively protects Jack
- Ma makes escape plan
- Both fight for survival
- Their vulnerability is paired with agency
Mistake 3: The Stupid Decision
The problem: Character makes obviously terrible choice for no good reason
Why readers abandon them:
We forgive characters making mistakes. We don’t forgive characters being idiots.
Classic example:
Horror movie: “Let’s split up!” (Everyone dies)
In novels: Character ignores every warning, walks into obvious trap, acts shocked when bad thing happens
The fix:
If character must make “bad” choice:
- Give them reason to believe it’s good choice
- Make alternative seem worse
- Have them recognize risk but choose anyway for important reason
- Show their internal logic
Smart character making difficult choice ≠ Stupid character making obvious mistake
Mistake 4: Crossing Cultural/Moral Taboos
The principle:
Some actions are culturally coded as “beyond the pale”—they signal irredeemability regardless of context.
Taboos vary by culture/time but commonly include:
- Harming children
- Sexual violence
- Racial slurs or hate speech
- Animal torture for pleasure
- Certain religious violations
Oddly NOT included:
- Murder (can be justified)
- Cannibalism (if motivated—see Hannibal)
- Torture (if justified or necessary)
- Theft (almost always forgiven)
Why the distinction?
Cultural coding. Some acts signal “irredeemably evil” regardless of logic.
The guidance:
If protagonist must engage with taboo:
- Extreme justification required
- Show horror/regret immediately
- Context must be extraordinary
- Consider: is this necessary?
Mistake 5: The Perfect Character
The problem: Character has no flaws, makes no mistakes, always morally correct
Why readers abandon them:
Perfection is boring and alienating.
We can’t relate to perfect people. We relate to struggle, flaw, growth.
Example:
Character who always knows right thing to say, never makes mistakes, everyone loves them, succeeds at everything
Reader reaction: “This person isn’t real. I don’t care about them.”
The fix:
Give your “good” characters:
- Genuine flaws (not “works too hard”)
- Moments of failure
- Internal struggles
- Wrong choices they regret
- Relationships where they’re not perfect
Flawed hero > Perfect hero, every time
Advanced Sympathy Techniques
Technique 1: The Relatability Bridge
Even when character’s actions are extreme, create relatable emotions
Example:
Extreme action: Murder Relatable emotion: Rage at betrayal, desire for justice, protective instinct
We may never murder, but we’ve all felt the emotion that led to it.
Application:
Whatever character does, ensure the underlying emotion is universal:
- Love
- Fear
- Anger at injustice
- Desire for belonging
- Need for control
- Shame
- Loneliness
Technique 2: The “But” Statement
Structure character descriptions to emphasize complexity:
Format: “Character does [terrible thing], BUT [humanizing factor]”
Examples:
- “She’s a ruthless assassin, BUT she protects street kids”
- “He’s a cruel dictator, BUT he genuinely believes he’s saving his people”
- “She manipulates everyone, BUT she’s protecting her family”
The “but” creates the complexity that maintains sympathy.
Technique 3: The Proximity Strategy
Show character’s humanity in intimate moments
Small, human details create sympathy:
- Character crying alone
- Genuine laugh with friend
- Moment of kindness to animal
- Vulnerability with loved one
- Fear they hide from others
These moments remind readers: “This terrible person is still human.”
Technique 4: The Comparison Framework
Make character sympathetic by comparison to worse characters
If Character A is bad, introduce Character B who’s worse:
Character A: Ruthless but has code Character B: Ruthless without any limits
Result: Character A seems reasonable by comparison
Example: The Hunger Games
Katniss kills people, BUT:
- She’s forced to
- Others (Careers) kill eagerly
- Capitol is far worse
Comparison makes Katniss sympathetic despite violence.
Technique 5: The Redemption Arc Setup
Even terrible characters maintain sympathy if redemption seems possible
Seeds of redemption:
- Moments of regret
- Flashes of old self
- Relationships with good people who believe in them
- Small acts of kindness
- Internal struggle visible
Readers forgive a LOT if they believe character might redeem themselves.
Your Character Sympathy Audit
Protagonist Sympathy Check
For your main character:
Charisma factors (check all that apply):
- [ ] Witty or humorous
- [ ] Intelligent or skilled
- [ ] Confident and decisive
- [ ] Unique voice or perspective
- [ ] Compelling personality
Vulnerability factors:
- [ ] Clear emotional wounds
- [ ] Genuine fears shown
- [ ] Moments of weakness
- [ ] Something/someone they truly love
- [ ] Times when facade drops
Motivation clarity:
- [ ] Reader understands WHY character acts
- [ ] Motivations are relatable even if actions aren’t
- [ ] Justification proportional to transgression
- [ ] No unmotivated cruelty
Active agency:
- [ ] Character drives their story
- [ ] Takes action despite suffering
- [ ] Makes difficult choices
- [ ] Not just complaining victim
If you can’t check most boxes, sympathy likely weak.
The Breaking Point Test
Identify your character’s worst action in the manuscript.
Then calculate:
Charisma points: How likable is character overall? (1-10) Justification points: How well-motivated is this action? (1-10) Severity points: How terrible is the action? (1-10)
Formula: (Charisma + Justification) – Severity = Sympathy Score
Score interpretation:
- 10+: Readers will forgive
- 5-9: Borderline, strengthen charisma or justification
- 0-4: Readers likely lost
- Negative: Definitely lost unless intentional
The Taboo Check
Does your character:
- [ ] Harm children?
- [ ] Commit sexual violence?
- [ ] Use racial/ethnic slurs?
- [ ] Torture animals for pleasure?
- [ ] Commit other cultural taboos?
If yes: Do you have EXTRAORDINARY justification and is it necessary?
If no to either: Reconsider whether this action is worth potentially losing readers.
Frequently Asked Questions: Character Sympathy
Can a villain be the protagonist?
Yes, if they’re compelling enough. Antiheroes and villain protagonists work when charisma/competence/motivation create investment despite moral failings.
What if my protagonist is genuinely unlikable?
They need redeeming qualities or fascinating qualities. Even unlikable protagonists need something that makes readers want to follow their story.
How do I write a perfect “good guy” without being boring?
Give them genuine flaws, internal struggles, moments of failure, complex relationships. Goodness can be interesting if it’s complicated goodness.
Can I lose readers temporarily and win them back?
Risky. Once readers emotionally check out, very hard to re-engage them. Better to maintain sympathy throughout.
What about ensemble casts?
Not every character needs maximum sympathy, but POV characters should maintain reader investment. Supporting characters can be less sympathetic.
Your Action Plan: Strengthening Character Sympathy
This week:
- Identify your protagonist’s three most sympathetic qualities
- Identify their worst action in the manuscript
- Calculate if sympathy factors outweigh the transgression
This month:
- Add vulnerability moments if character feels distant
- Ensure all major negative actions have clear motivation
- Remove any unmotivated cruelty
- Strengthen character’s competence or charisma
This revision:
- Audit opening 50 pages for sympathy establishment
- Check for “whiny victim” patterns and add agency
- Verify taboos avoided or extraordinarily justified
- Add small human moments throughout
Conclusion: The Uncomfortable Truth About Sympathy
Here’s what makes this so tricky:
Moral goodness ≠ Reader sympathy Moral badness ≠ Reader rejection
The equation is:
Charisma + Vulnerability + Competence + Motivation – Unjustified Cruelty – Taboo Violations = Sympathy
Not:
Good deeds – Bad deeds = Sympathy
This is why:
- We love charismatic villains who eat people
- We abandon boring heroes who do everything right
- We forgive terrible actions if we understand the why
- We can’t forgive small cruelties if they seem pointless
Your job as a writer:
Keep that redeemability meter above zero by:
- Making character fascinating
- Showing their humanity
- Justifying their choices (even terrible ones)
- Giving them qualities we admire
- Creating emotional connection
Because readers don’t need perfect characters.
They need characters complex enough, human enough, and compelling enough to care about for 300 pages—regardless of whether those characters are heroes, antiheroes, or somewhere wonderfully complicated in between.







